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You can use the Dualshock 4 controller, a single Move controller, or both Move controllers. For those that never played it, this could be what Myst was for a previous generation.Let’s talk about controls first. Those that remember Myst will certainly enjoy an experience like this again. The title's slow gameplay may not be for everyone, but for those that see it through, they'll be rewarded with a unique experience. Overall, Obduction is a worthy successor to the game style pioneered by Myst. The PlayStation 4 version of the game includes the ability to play with PSVR and while I was not able to test that, there's little question in my mind that it's going to be the way to play the game if you have that option. It's an immersive world even without the use of VR. While these issues were frustrating, the mystery of Obduction still can't be denied. These things are likely easier on a smaller screen where you're sitting much closer. Even on a 70" screen, some things were hard to see due to the distance you sit back from the screen. Also, some very small objects that were necessary to interact with simply went by unnoticed for a long time. Some things, like reading simple text, vital to understanding the story of Obduction, as well as solving some puzzles, was difficult to do. I also found that some of the visuals didn't seem to translate well to a television setup. Analog sticks simply aren't as precise as a mouse, which means when you're trying to activate a small button, doing so can be a pain. Both methods will be necessary in order to solve some puzzles, forcing you to shift the camera and the cursor around to the proper orientation again and again. As one can probably guess, replacing the mouse and keyboard controls with a controller is a less than perfect transition.The game gives you the ability to either leave your cursor in the middle of the screen, or unlock it to move around the screen freely. While that can be an issue regardless of which version of the game you play, the other significant problem is specific to playing Obduction on a PlayStation 4. The visuals are still lovely, but eventually, you stop seeing them as you try to simply get to where you're going as quickly as possible. You'll be wishing for some sort of fast travel system before too long, as the only thing that gets more exhausting than crossing the map for the fiftieth time when you know where you want to go is doing it for the sixtieth time when you don't. Quite often, in order to figure out how that thing you just did affected the rest of the world, and therefore, what to do next, there's little to do except start walking around and looking at everything you've seen before to see what changed. Everything within Obduction is connected together so no action you take goes without consequences somewhere.Īnd this is part of where Obduction's slavery to its predecessors starts to wear thin. Puzzle solving is rewarding on two levels because before you actually solve the puzzle you have to find it, and recognize it as a puzzle, which isn't always easy. The art design for Obduction is perfect is one of the real stars of the show. You'll travel between multiple worlds which are each unique and interesting to look at. This leads to wandering around the landscape, which is a worthy endeavor unto itself, as the game is visually stunning. Sometimes the answer is obvious, sometimes not.
OBDUCTION REVIEW HOW TO
Even when you know what it is you're supposed to do, Obduction never tells you how to do it. The game does a fairly good job of getting you started, nudging you in all the right directions without feeling like's it's leading you by the hand.
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It's up to you to figure out where you are, what's happened, and what exactly to do next.